![]() ![]() To speed up drawing it by muscle power, it has to store less energy (= power x time). I don't think it would interfere with the operation at all really, at the point of firing none of the components are necessarily touching any of the part of the bow doing the work.īut the fundamental difficulty with repeating crossbows is that the bow is an energy store. The slide crossbow sounds quite workable with good machining. ![]() If an enemy army is advancing at a rate of 3 yards per second (medium encumbrance), that gives the crossbowmen another 16 seconds, allowing them to get off another one or two salvos. Musketeers have an even chance of hitting or missing at 10 yards, while crossbowmen have an even chance of hitting or missing at 50 yards. Both can aim for 3 seconds or more for a +2, getting their effective skill up to 14, however the crossbowmen also have an accuracy of +4, boosting their effective skill to 18. Assuming a skill of 12 on musketeers or crossbowmen. The better accuracy of a crossbow in this age compared to a a musket sort of makes it comparable to firearms of the age. Rather than producing faster crossbows, you might consider producing crossbows that have better stopping power (that have a more effective winching system, or a faster way of storing power to fire a bolt, allowing a higher ST to pierce improving armor), or else a cheaper and lighter way of providing ammunition (musket's cost 0.05 per shot, compared to 2 for crossbow bolts.) Both relied on mass fire formations guarded by pikemen (since both crossbowmen and musketeers are vulnerable to cavalry while reloading.) Thank you in advance!Ĭrossbowmen filled the same niche as musketeers in this era. Please comment on how feasible these weapons are, and if they would be too powerful (or not powerful enough) in a non-magical TL 4 world. ![]() It's basically the repeating crossbow in Martial Arts with more shots and without the limitation of having to ready the weapon before each shot. More random guesses for this set of stats. Keep turning the winch to rain quarrels on your enemies until you run out of quarrels. As for the two brackets in the shots column, one represents how long it takes to fire each shot, the other for loading the quarrels into the magazine.ĭescription: similar to the Roman self loading ballista, this crossbow is a semi-automatic weapon with a box magazine resting on top, and a winch mechanism turned to draw the string, drop a bolt from the magazine, and release the string. The cost is just another equally random guess. The reduced damage is just a wild guess about how the complex mechanism might interfere with the efficiency of the weapon. In game terms it is simply the standard crossbow with the ready time needed for drawing and inserting the quarrel removed, so that it could be fired after 2 seconds of readying instead of 4 (or 3 if the user has fast-draw(arrows))ĭamage Acc Range Weight RoF Shots Cost St Bulk Here are the stats for the hypothetical TL 4 repeating crossbows - made up by someone who has as much understanding of the physics of firearms/crossbows as a fish has of bicycles:ĭescription: this crossbow is cocked and nocked by a slide (which would make a nice KACHINK! sound when pumped), and holds five quarrels loaded from the top into an internal magazine. (Apologies for not including links to those threads, as after looking at too many threads too briefly I've lost track of which threads I found the ideas from) I've searched the forum for ideas and made up some stats for two designs mentioned in related threads. So instead of firearms eventually making knights in heavy armour obsolete, infantry combat heavy cavalry with more advanced repeating crossbows. I am currently working on a TL 4 campaign world where gunpowder was never invented. ![]()
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