![]() ![]() Don't be frightened by the fact that it's a mod. In many ways, this is better than any simple cheat code for it can enable you to get through any negative situation your Civilizaton enounters while giving you the ability to cheat your gold, research, production, or military to ridiculously high levels and defeatng other Civs in just about any way you choose. This tool pales in comparison to the mighty Ingame Editor which can modify or place just about anything in the world. However, Firaxis did include a debug mode for developers that can be exploited to reveal the entire map and gve your Civilization infinite Happiness. You see, no cheat codes or command console of that type exists for the game. Crash - Deleting both routes to a train will no longer crash the game when the train comes back.Civilization 5 Cheats With No Cheat Console Available, Turn to Debug Mode & Ingame Editor The Ingame Editor Allows Players to Cheat in Civilization 5, Gods and Kings & Brave New WorldĮnough people search for Civilization 5 Cheats that I thought sharing a couple possibilities that resemble and even surpass cheating in power might be useful to some players.Art - Fixes for the Iron Duke and Consolidation. ![]() Art - fixed sorting transparency issue with Goods Car v1.Art - Fixed rotating truck problem on ES1 and Crocodile locomotives.Art - Fix for missing build-up animations.Art - Correcting naming convention for Class 40 Diesel.AI - Refresh mission status after each train added (ensures early delivery missions get added).AI - Train's consist from a bought out AI will no longer have more than 8 cars on the routing screen.AI - Track/train costs constant for all difficulty levels.AI - Increased maximum AI auction bidding limits.AI - Fixed AI bug where all its internal values for each good were mixed up, causing passengers to be valued at the price of automobiles, hence passengers were almost exclusively delivered.AI - Fix for AI failing to set a route in first minute of game.AI - Fix for AI failing to initiate industry auctions.AI - Edited timing differences in difficulty XML.Also only upgrade when a comparison of max speeds, given the prior loadouts, proves the upgrade is actually faster. AI - Better AI train upgrades- only upgrade trains that have hit full load capacity at least once after the first 3 years of service.AI - AI no longer initiates an "Industry Auction" for an Industry the Player just won in an "Auction".AI - Added a negative value to investor level, to slow AI down if he's ever actually winning.Updates from previous Sid Meier's Railroads! patch v1.01 Interface - Auction window repositioned so it no longer obscures scores on larger resolutions.Interface - Added new city routing icons and chevrons to show which stops on your route map accept the goods in your current consist.Graphics - Tracks connected to depots/stations/terminals draw with special graphics to distinguish them from "normal" tracks.Graphics - Parallel tunnel tracks now draw correctly (no longer overlap).Functionality - Terminals can now accommodate up to four tracks connected to them.Functionality - Made track selection easier.Functionality - Fixed rerouting cash exploit.If the timescale is greater than 60 (a new month every 15 seconds), the date display will also display the current day of the month. If "iTurnsPerMonth" is found in the Scenario XML, it will override the default scale of 16 turns per month (every 4 seconds). Functionality - Exposed scenario timescale in scenario XML.Functionality - Enabled larger size maps.To enable the terrain editor, you must add "EditorEnabled = 1" to your settings.INI. Functionality - Enabled terrain editor.Functionality - Clouds can now be disabled in the options screen.Functionality - Cities can now accept raw materials directly from resources properly.In this mode, cursor keys move the camera and the camera can be rotated by holding the left mouse button and moving the mouse. To do this, pause the game and press "CTRL+F". Functionality - Added the ability to manipulate the camera freely when paused.Functionality - Added new option "Use All Trains", which allows the use of all trains in the game, when in TT mode.AI - Changed AI's criteria for building new trains (now uses individual goods rather than depots).AI - AI now takes industry potential into consideration when making route decisions.Upgrade Sid Meier's Railroads! to v1.1 with this patch. Where can I download the Sid Meier's Railroads patch and what does it change? ![]()
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